The Jessica Simulation: Love and loss in the age of A.I. (Jason Fagone, July 23, 2021 , SF Chronicle)
A lanky 42-year-old with a cheerful attitude and a mischievous streak, Rohrer worked for himself, designing independent video games. He had long championed the idea that games can be art, inspiring complex emotions; his creations had been known to make players weep. And after months of experiments with GPT-2 and GPT-3, he had tapped into a new vein of possibility, figuring out how to make the A.I. systems do something they weren’t designed to do: conduct chat-like conversations with humans.
Last summer, using a borrowed beta-testing credential, Rohrer devised a “chatbot” interface that was driven by GPT-3. He made it available to the public through his website. He called the service Project December. Now, for the first time, anyone could have a naturalistic text chat with an A.I. directed by GPT-3, typing back and forth with it on Rohrer’s site.
Users could select from a range of built-in chatbots, each with a distinct style of texting, or they could design their own bots, giving them whatever personality they chose.
Joshua had waded into Project December by degrees, starting with the built-in chatbots. He engaged with “William,” a bot that tried to impersonate Shakespeare, and “Samantha,” a friendly female companion modeled after the A.I. assistant in the movie “Her.” Joshua found both disappointing; William rambled about a woman with “fiery hair” that was “red as a fire,” and Samantha was too clingy.
But as soon as he built his first custom bot — a simulation of Star Trek’s Spock, whom he considered a hero — a light clicked on: By feeding a few Spock quotes from an old TV episode into the site, Joshua summoned a bot that sounded exactly like Spock, yet spoke in original phrases that weren’t found in any script.
As Joshua continued to experiment, he realized there was no rule preventing him from simulating real people. What would happen, he wondered, if he tried to create a chatbot version of his dead fiancee?
