The God that Glitched: Matthew Gasda on why the simulation theory is the religion of our time. (Matthew Gasda, Jun 06, 2025, Wisdom of Crowds)
[T]his is where I think critical engagement with ST really gets interesting. I hypothesize that SA has been disseminated as ST because we can no longer imagine a God in our own image, and have instead reworked the idea of God into a computer. Ontologically, Bostrom’s depiction of Godlike simulators (and Godlike simulators simulating Godlike simulators … simulators nested inside of simulators) bears so much resemblance to religion that it’s functionally indistinguishable from religion. It is basically an ultra-reductionist, ultra-scientistic vision of how God or Gods or higher or lower levels of reality could exist (like in Buddhism). In pragmatic terms, I’m not really sure what the point of thinking about SA is. The only point in engaging with either SA or ST is that you want to: the theory allows you to experience less experiential friction; you don’t have to worry so much; you don’t have to try to puzzle out why you’re on earth anymore, or what it’s all for. You aren’t really here.
Stated thusly, simulation theory and God ultimately are versions of the same thesis with different names and points of emphasis; simulation theory is a blend of monotheism and Buddhism without any duties, demands, or standard practices. Moreover, the trope of simulation theory better fits our current understanding of ourselves, and the direction of our technological civilization; it projects an astonishingly anthropomorphic idea of the divine: simulational theory is a narcissistic new projection of a God who resembles what we’ve become. We live more and more on and through screens; so God must too.
…”Love one another.”
