August 20, 2021

IN CASE YOU WONDERED WHY THEY DEFENDED SEUSS SO HYSTERICALLY (profanity alert):

Fascist Fandom and Raging Incels: Tracing the Baffling Nerd-to-White-Nationalist PipelineA.E. Osworth on Gamergate, Dr. Seuss, and the Linguistic Roots of the Word "Nerd" (A.E. Osworth, August 16, 2021, LitHub)

In the summer of 2015, I got too curious and bought a copy of If I Ran the Zoo to do a deep dive.

Why do I mention the year I looked? Because I can't actually get a copy of the book anymore, in 2021. Well--I could, if I had $119 dollars to spare. It's out of print, now. And when I revisited the book in 2015, I wondered why it was still widely available.

Because not all the animals in the imagined zoo are fanciful. Not all the creatures in the imagined zoo are animals. In this children's book, a small white boy with what is now a very fashy haircut longs to bring back Black and brown people to his zoo, too, in a move that isn't fictional at all. Indigenous human beings have a history of being exploited as zoo exhibits in France, Belgium, and the United States. One such victim of the Bronx Zoo, Ota Benga, completed suicide in 1916 as a result of the dehumanizing treatment of sharing an enclosure with apes. This is a book we once gave to children; this is the actual history of the image contained in it; this is the actual history of the word nerd, the only part of that history on which nerds can reach a consensus.

The nerd is taken captive by the same white child who wishes desperately for a zoo with human subjects; the difference is the nerd is fictive and the humans are not. Still--is there a seed of the nerd identity that will always liken itself to those oppressed, even if the nerds in question were imaginary in the context of the original source material and even if the nerds in our reality, by all appearances, have more in common with the young white boy than the hirsute critter?

One of the fantasies of many (though not all) nerd properties is a strict moral code, a definitive right and wrong, and clarity about who belongs in which bucket. Take, for example, the moral alignment chart that originated with Dungeons and Dragons. It is three rows by three columns. The rows: good, neutral, and evil. The columns: lawful, neutral, and chaotic. The intersections describe nine distinct moralities, the most nerd-romantic of which is chaotic good. The Robin Hoods of this world are chaotic good--those who have their own set of rules and will disobey the law to enact what they believe to be right and just.

Nearly every fan favorite I can personally think of, nearly every character with which white cis male nerds identify, falls into this category. Furthermore this strict nonagonal system--an expanded version of a binary good-to-evil one--allows for a selection of villainy that can be deemed "opposite" one's style of goodness; it's so easy to see everyone outside of an in-group as the in-group's moral opposite when that's at the heart of so much nerd media. The opposite of chaotic good? Lawful evil. Those who exploit--or create--the law in order to carry out a cruel worldview, the moral alignment of, say, a white nationalist party in power, or the alt-right.

If nerds see themselves as inherently oppressed, see themselves as a chaotic good hero, and see everyone else as the opposite of them, does their fandom make them easier to radicalize?

"There was a social cost to liking those things, back then," says Brianna Wu of games and comics and computers when I reach out to her to ask her about how the nerd community coalesces. Wu was one of the higher-profile targets of Gamergate. I figured she would have a lot to say about why disaffected young white male nerds make the decisions they make, given that she was on the receiving end of a lot of those decisions. "It feels like around [the year] 2000, the money men figured out that they could monetize these things, it feels like it shifted from the nerd community to the geek community with a much more positive connotation. Nerds, we have always considered ourselves the underdogs and I think now that we are in the driver's seat of culture--the most powerful people in the world, Mark Zuckerberg, Bezos, they're in tech and the most powerful movies out there are all geek properties--I think it really led to an identity crisis." Wu speaks about the community with the deep, critical love of someone with strong ties to it.

"I think that when you mix the consumption of a product with someone's identity, it taps into something extremely dark and tribal.
She describes seeing people younger than her wearing Playstation One T-shirts and having, immediately, thoughts about cultural appropriation ("You didn't grow up with that! That's not your culture!") and then having to breathe and move past that first impulse, something she considers a very wrong impulse to have. "Humans are tribal by nature. I think we have to fight it."

She recounts an experience as a young woman interning for a conservative senator in Mississippi and running a test on polling phraseology to see what lines of thinking constituents responded to most fervently. The sentence that tested strongest, particularly for white men: Democrats want to take away your culture. "Holy crap, that tests off the charts, if you tell a white man that someone's coming to take away their culture." Could this, perhaps, be the other way around? That nerd communities are predominantly straight, young, white men? And that any community comprised of that demographic will be inherently easier to radicalize?

Wu had some things to say about what might prime the community in addition to their gender, sexuality, and race. "I think that when you mix the consumption of a product with someone's identity, it taps into something extremely dark and tribal. I think the other side of this is: the stories we're telling don't seem to be nuanced enough to let people consider if they are the villain."

Right now, on my latest attempt at this essay, something I have been working on and then scrapping for months, as I am adding Wu's quotations to this version of the piece, I understand why I can't write this essay without crying: there is not one reason I or Brianna Wu or anyone can come up with that makes this make rational sense. Because nothing about white nationalism can make rational sense. White nationalist rhetoric and thinking is always a threat of violence because it is predicated on the idea that a large amount of humanity is subhuman, belongs in zoos. It shouldn't take training in nuance to understand that the people espousing white supremacy are the bad guys. Etymology doesn't matter, community history doesn't matter, in-groups and out-groups and human nature don't, shouldn't matter. There shouldn't be an amount of video games or movies or comics we can read that makes it easier for a person to succumb to the alt-right, to buy into fascism, to become another Storm Trooper. And the more anyone tries to explain it, the less sense it makes.

Such sad little men.


Posted by at August 20, 2021 12:00 AM

  

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