May 2, 2014
NOTHING COSTS MORE THAN IT USED TO:
Online Gaming Shuns Subscription Model Spawned by 'World of Warcraft' (LIZETTE CHAPMAN, May 2, 2014 , WSJ)
For much of the past decade, online-gaming companies poured millions of dollars into developing, marketing and releasing their signature creations to a community of gamers willing to pay set monthly fees to play.That worked out well--until the gamers stopped paying.The shift in consumer preferences from subscription-style games to a free-to-play model has caught some startups off guard.
Posted by Orrin Judd at May 2, 2014 6:59 PM
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