April 1, 2021

WE ARE ALL DESIGNIST:

Confirmed! We Live in a Simulation (Fouad Khan, April 1, 2021, Scientific American)

Space is to our universe what numbers are to the simulated reality in any computer. Matter moving through space can simply be seen as operations happening on the variable space. If matter is moving at say 1,000 miles per second, then 1,000 miles worth of space is being transformed by a function, or operated upon every second. If there were some hardware running the simulation called "space" of which matter, energy, you, me, everything is a part, then one telltale sign of the artifact of the hardware within the simulated reality "space" would be a maximum limit on the container size for space on which one operation can be performed. Such a limit would appear in our universe as a maximum speed.

This maximum speed is the speed of light. We don't know what hardware is running the simulation of our universe or what properties it has, but one thing we can say now is that the memory container size for the variable space would be about 300,000 kilometers if the processor performed one operation per second.

This helps us arrive at an interesting observation about the nature of space in our universe. If we are in a simulation, as it appears, then space is an abstract property written in code. It is not real. It is analogous to the numbers seven million and one in our example, just different abstract representations on the same size memory block. Up, down, forward, backward, 10 miles, a million miles, these are just symbols. The speed of anything moving through space (and therefore changing space or performing an operation on space) represents the extent of the causal impact of any operation on the variable "space." This causal impact cannot extend beyond about 300,000 km given the universe computer performs one operation per second.

We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds. It remains the same irrespective of observer (simulated) speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute. The speed of light is a hardware artifact showing we live in a simulated universe.

But this is not the only indication that we live in a simulation. Perhaps the most pertinent indication has been hiding right in front of our eyes. Or rather behind them. To understand what this critical indication is, we need to go back to our empirical study of simulations we know of. Imagine a character in a role-playing game (RPG), say a Sim or the player character in Grand Theft Auto. The algorithm that represents the character and the algorithm that represents the game environment in which the character operates are intertwined at many levels. But even if we assume that the character and the environment are separate, the character does not need a visual projection of its point of view in order to interact with the environment.

The algorithms take into account some of the environmental variables and some of the character's state variables to project and determine the behavior of both the environment and the character. The visual projection or what we see on the screen is for our benefit. It is a subjective projection of some of the variables within the program so that we can experience the sensation of being in the game. The audiovisual projection of the game is an integrated subjective interface for the benefit of us, essentially someone controlling the simulation. The integrated subjective interface has no other reason to exist except to serve us. A similar thought experiment can be run with movies. Movies often go into the point of view of characters and try to show us things from their perspective. Whether or not a particular movie scene does that or not, what's projected on the screen and the speakers--the integrated experience of the film--has no purpose for the characters in the film. It is entirely for our benefit.

Pretty much since the dawn of philosophy we have been asking the question: Why do we need consciousness? What purpose does it serve? Well, the purpose is easy to extrapolate once we concede the simulation hypothesis. Consciousness is an integrated (combining five senses) subjective interface between the self and the rest of the universe. The only reasonable explanation for its existence is that it is there to be an "experience." That's its primary raison d'ĂȘtre. Parts of it may or may not provide any kind of evolutionary advantage or other utility. But the sum total of it exists as an experience and hence must have the primary function of being an experience. An experience by itself as a whole is too energy-expensive and information-restrictive to have evolved as an evolutionary advantage. The simplest explanation for the existence of an experience or qualia is that it exists for the purpose of being an experience.

There is nothing in philosophy or science, no postulates, theories or laws, that would predict the emergence of this experience we call consciousness. Natural laws do not call for its existence, and it certainly does not seem to offer us any evolutionary advantages. There can only be two explanations for its existence. First is that there are evolutionary forces at work that we don't know of or haven't theorized yet that select for the emergence of the experience called consciousness. The second is that the experience is a function we serve, a product that we create, an experience we generate as human beings. Who do we create this product for? How do they receive the output of the qualia generating algorithms that we are? We don't know. But one thing's for sure, we do create it. We know it exists. That's the only thing we can be certain about. And that we don't have a dominant theory to explain why we need it.

So here we are generating this product called consciousness that we apparently don't have a use for, that is an experience and hence must serve as an experience. The only logical next step is to surmise that this product serves someone else.



Posted by at April 1, 2021 12:00 AM

  

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